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Angemeldet seit: 02.09.2022
Beiträge: 3
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It's rare to rely on a single attack for most situations and optimising your character's design and gear around it. In ***** a crowd of frenzied creatures, you go at it ferociously blasting potions, ensuring the health of your character and replenish mana in tougher fights.
(Console and gamepad play lets the player to assign a variety of skills to the face buttons, Diablo 3-style which can increase your combat flexibility and loosen your style of play. I would recommend giving it a go, but wouldn't call it an entirely new game. )The combat can still be intense in its intensity and tough in its bite.
There's plenty of math occurring in the background of this madness naturally, however, it's not clear why (and this is also true for other Diablo games, and fair enough) the ever-shifting tower of increasing numbers tends to fall into a slick, painless rumble into teeth-grinding, snarling frustration in the blink of an dice roll.
That sums Diablo 2 up - it's an extremely binary game. It's one thing or another: simple or difficult, gluttonous or minimalist, brainless action or deep theorycraft. I'm pleased that it's been maintained exactly as it was in this near-faultless and well-specced revival.
It's not Warcraft 3: Reforged - it's completely remade CG cut-scenes, remastered audio, cross-progression across formats, the works.But I'm not sure if it's really aged well.
Diablo 3 got roundly criticised because it wasn't Diablo 2, and indeed it's not. It's a fluid flexible, rhythmic combat that focuses on situational awareness and a complementary suite of skills. Its character development gives you the freedom to play around and show your personality.
Instead of sending you to the internet to build an optimized model in the fear that you could make something wrong , it will keep you from ruining your character for ***** a further dozen hours. The game even offers a little self-awareness about Diablo's tortured edgelord stylings.
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